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Researchers build better artificial visual systems using high-performance gaming hardware

Published on December 3, 2009 at 1:32 AM · No Comments

Combining screening techniques from molecular biology with high-performance gaming hardware advances the building and understanding of visual systems

Taking inspiration from genetic screening techniques, researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware.

The neural processing involved in visually recognizing even the simplest object in a natural environment is profound-and profoundly difficult to mimic. Neuroscientists have made broad advances in understanding the visual system, but much of the inner workings of biologically-based systems remain a mystery.

Using Graphics Processing Units (GPUs), the same technology video game designers use to render life-like graphics, researchers are now making progress faster than ever before. A new study, co-led by David Cox, Principal Investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard, and Nicolas Pinto, a Ph.D. Candidate in James DiCarlo's laboratory at the McGovern Institute for Brain Research and the Department of Brain and Cognitive Sciences at MIT, was published in the November 26th issue of PLoS Computational Biology.

"Reverse engineering a biological visual system-a system with hundreds of millions of processing units-and building an artificial system that works the same way is a daunting task," says Cox. "It is not enough to simply assemble together a huge amount of computing power. We have to figure out how to put all the parts together so that they can do what our brains can do."

"While studying the brain has yielded critical information about how the brain is wired, we currently don't have enough information to build a computer system that works like the brain does," adds Pinto. "Even if we take all of the clues that we have available from experimental neuroscience, there is still an enormous range of possible models for us to explore."

To tackle this problem, the team drew inspiration from screening techniques in molecular biology, where a multitude of candidate organisms or compounds are screened in parallel to find those that have a particular property of interest. Rather than building a single model and seeing how well it could recognize visual objects, the team constructed thousands of candidate models, and screened for those that performed best on an object recognition task.

The resulting models outperformed a crop of state-of-the-art computer vision systems across a range of test sets, more accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation.

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