Published on August 31, 2013 at 4:56 AM
FAAST allows us to provide gesture-based control of games that can be played on the computer. The FAAST does not allow for control of games on the Xbox platform. FAAST allows us to assign gestures to keyboard and mouse controls. We have been using PC games that are freely available on the internet. We chose games that were fun and had the fewest number of different keyboard clicks necessary to play. That way a small number of gestures are needed.
Two games that we used initially were Tux Racer (Jasmin F. Patry) and Miami Shark (Mausland Entertainment). Tux Racer is easiest for someone with few available gestures and visual impairment (e.g. there is less activity with a clear contrast between the background and the penguin). To be a high scorer in Miami Shark takes greater voluntary control but the user can score points even if they have little movement, making it a positive experience for all. That is why we started with these two games. We are now working on using FAAST with additional games, some of which are more difficult to master. Once users establish their unique gesture templates to operate the keyboard, they may eventually be able to adapt games that they find independently by searching the internet.
Q. What do families need to use the technology?
Families need to have a fairly new computer with Windows 7 or 8, adequate speed and storage and a Microsoft Kinect for PC sensor with a power cord (The Xbox is NOT required). All of the specific requirements will be listed on the website.
Q. What can families do to help encourage such research?
Tell Microsoft and other gaming companies about the importance of offering products that are accessible to people with disabilities.
The Cerebral Palsy Family Network is a 501-C3 non-profit organization whose mission is to provide medical and legal resources to families and children with cerebral palsy.
Source: CP Family Network